Our engineers get the opportunity to work on the full stack of our tools, from developing the underlying algorithms, through to building intuitive & artist-friendly interfaces.- We work in a collaborative, cross-site environment in the pursuit of simple and performant solutions to complex problems.
The team works hand in hand with artists to make the tools we need for the incredibly complex and rich characters and environments featured in our movies.- Develop new artist-centric interaction models using the latest hardware and technologies.
- Professional experience in a software developer role
- Proficiency in C++, strong software design and engineering skills
- Excellent problem solving, troubleshooting, and debugging skills
- Ability to develop and optimize algorithms for efficiency and scalability
- Exemplary communication, including the ability to engage with artists to understand their requirements and formulate practical solutions
- Degree in Computer Science or related professional experience
- Experience working in an Animation production environment
- Expertise in performance tuning and writing/debugging of parallel and vectorized code
- Other expertise: Maya, Houdini, USD, OpenGL, Qt, Python
- Post-graduate degree with specialization in Computer Science, Graphics, or comparable industry experience in a research, studio, or games environment
Company
Location
Vancouver - Canada
Job type
Full-Time
Python Job Details
Software Engineer – Production Technology (All Levels)
Job Summary:
At Walt Disney Animation Studios we have a deep commitment to the philosophy that creativity inspires technology, and technology inspires creativity. Engineers on our Production Technology team develop and implement new algorithms to solve challenging problems for all of our animated content. Through constant collaboration with artists and end users, Production Technology creates the tools, environments, and pipelines that our production teams use daily.
We are looking for software engineers for our Production Technology team. Whether it be adding new features to our authoring tools, or optimizing our artist workflows with the latest computer graphics techniques, our engineers work on captivating problems that directly affect how we create our films. With our new studio coming online to support the production of upcoming projects like Moana, we anticipate our engineers will tackle exciting new problems that will challenge the way we work.
While Production Technology engineers have a diverse range of skill sets, they are all able to understand what our users need, how they work, and ways to partner with stakeholders from around the Studio in order to deliver solutions. If evolving the way artists make films within a brand new studio sounds compelling, we’d love to hear from you.
What does it mean to be a part of Production Technology?
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